When you actually play bridge, the bidding comes before the
play of the hand. This is what I'll show you now.
Because each player has 13 cards, each hand which is dealt out will have exactly 13 tricks. When you play "contract" bridge, you make a contract (with your partner and your opponents) that you will take a certain number of tricks.
Since the total number of tricks is 13, half of this would be 6 1/2, but we round it off to 6. This is called the "book". (Don't ask me why! This is just what they call it!)
You can contract to take 1, 2, 3, 4, 5, 6 or 7 tricks over and above the book. Thus, if you agree that hearts will be trump, and you and your partner contract to take 2 tricks above book, your bid is "Two hearts!", but you are actually contracting to take (6 + 2 = ) 8 tricks.
You can also play a hand with no suit declared as trump, for example, "Three no trump!".
O.K. Here are a couple of examples to help you practice. Just click on the button that you think is correct, and you'll find out if you're right or not.
Example 1: Assume that the contract is 4S.
Example 2: Assume that the contract is 6NT.
How do you decide whether or not you want to bid? There is no point in bidding unless you think that you and your partner can get at least 7 of the 13 tricks. Remember that 7 tricks is equivalent to bidding one of a suit, and "one", of course, is the lowest possible bid.
If you and your partner make a contract for a certain number of tricks, and fail to get that many tricks, your opponents ("THEY"!) will get points, and you and your partner get zip!
So how do you decide whether or not to bid? Typically you use a point system. The very simplest point system counts face cards. There are more complex systems, which are probably more accurate, but this one will do for a start.
Point system: For each ace, count
4 points
For each king, count 3 points.
For each queen, count 2 points,
For each jack, count 1 point.
Here is an example of a hand, showing how many points there
are in each suit:
|
|
|
|
|
|
|
|
|
|
|
|
The total number of points for this hand is: 10.
Here is another example:
| S: NONE | H: Q 6 3 | C: Q J 9 7 4 3 2 | D: 10 7 6 |
Here is another example:
| S: K J 10 9 4 | H: A K J 10 4 | C: 6 | D: A 5 |
Now that you know how to count points, you're ready for Lesson 3.3.
Bidding also depends on how many cards you have in each suit. If you have 3 or 4 cards in each suit, the hand is said to have an even distribution.
If you have an uneven distribution, you typically have only one or no cards in a suit. An uneven distribution can be an advantage if you wish to name a trump suit. To play NT (no trump), an even distribution is usually best.
I suggest that you print out the next three tables, and keep them handy when you are bidding. Remembering all of this could be confusing. Just keep these tables next to you when you are bidding, and eventually all of this will become second nature.
Remember that no one will care that you are using
a "cheat sheet". All that bridge players care about is that you make a
bid, and get on with the game!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Say your partner has just bid 1H. The next person passes, and now
it's your turn. What do you say?
Remember that you and your partner are a team. By bidding, you are
actually trying to figure out how many tricks your side might win (but
without being so crude as to actually look at each other's cards!).
O.K., you want to respond to your partner's bid. What do you do? You
print out the next table and do what it says! Isn't that easy?!
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
but PASS on the next round of bidding |
|
|
|
|
|
if your longest suit is the same as the suit your partner opened, bid 2 of that suit; on the next round of bidding PASS |
|
|
|
|
|
on the next round bid 2 of your longest suit |
|
|
|
|
|
if your longest suit is the same as the suit your partner opened, bid 2 of that suit; on the next round bid 2 of your next-longest suit |
|
|
|
|
|
unless you are a real coward, try to end up at 3NT, 4H or 4S. |
|
|
|
|
|
unless you are a real coward, try to end up at 3NT, 4H or 4S. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(but make sure you have at least one face card in each suit) |
|
|
|
|
|
unless you are a real coward, try to end up at 3NT, 4H or 4S |
|
|
|
|
|
|
|
|
|
|
|
Every once in a while your partner will have a terrific hand (22 or more points) and, so, will open 2 of something. If your own hand is halfway decent, your side should try to bid up to the game level. (A "game" is described in more detail in Lesson 4.3.)
This means that if you have at least 8 points,
you and your partner should try to end up in 3NT, 4H, or 4S. (5D or 5C
is also "game", but probably shouldn't be played by novices!) If you partner
does start the bidding at the 2 level, this is what your first response
should be:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| S: A | H: K Q | C: Q 10 6 2 | D: Q J 10 7 4 2 |
Which of these 4 suits should you bid?
Unfortunately you can't just bid whatever
you feel you can win. Bidding proceeds in a rigid order. For example, if
East bids 1H, South cannot bid 1C. This is because the suits are ranked,
as follows:
Highest-> NT - S - H - D - C <- Lowest
Fortunately, this is fairly easy to remember, because the names of the suits are ranked in reverse alphabetical order (except for NT, which has the highest ranking).
Thus, if East bids 1H, the next player (South) can bid 1S or 1NT, but if South wants to bid clubs or diamonds, South must now bid 2C or 2D.
Example: Your partner (South) opens 1D, West bids 1S, your own hand
looks like this:
| S: Q J 3 2 | H: K J 10 8 6 | C: A 5 4 | D: 2 |
Rather than bidding 2H, which would raise the
bidding very quickly, you may decide to say: "Double!". Normally, this
bid tells your partner that you, also, have very good hearts.
(Why is this bid called "Double" instead of "Me
too"? If your opponents persist, declare hearts as trump, but fail to make
their contract, then you get double the points you would have gotten if
you hadn't said "Double." Double the points. Pretty good, eh?)
"Double" is typically used when you think your
opponents have overreached themselves in their bidding, and you think they
will probably not make their contract.
O.K. you now know the basics of bidding. At this
point you can quit this site and start playing bridge like mad!
I've also located a few other internet links that may help you. They are on the page I've called Bridge Links. Have a look at them; you'll see just a small sample of what's available for you on the internet.
Or, if you also want to learn how to score, go
to Lesson 4.1. Enjoy!
"Double!" is also a possible bid. When
do you use it? Let me give you an example. Say that (your opponent) East
has opened 1H. You are South, you have 15 points, and your hearts look
like this: Q J 9 8 5
Page created and maintained by A. Steinbergs. Last revised April19, 2001.


DISCLAIMER: GameRoom.Com is in no way responsible for content contained within this page. If you feel that this site contains offensive material or material that doesn't comply with our Publisher's Terms please contact us to report abuse.