Equipment Data: Accessing...
(c) demajen 2002

missionlog
This document contains details on the weaponary and latent abilities of the Galactic Federation Bounty Hunter, Samus Aran. Over the course of her career, Samus has used a remarkable variety of equipment and has shown usage of many abilities above and beyond what a normal human possesses. It is currently unknown how she comes to be in possession of these abilities, but her Power Suit is suspected to be part of the reason.

During the course of her mission on the B.S.L Research Station, we provided Samus with downloadable weapons data. Information on this process is classified, but we can reveal details of the powers and appearance of each weapon in Samus's possession.

Throughout the station, Missile, Power Bomb and Energy Tanks have been located. These are emergency reserves and should be used appropriately. Since the station is at crisis point, feel free to pick each and every one of them up. Their locations are marked on the SECTOR maps. They look as following:

ENERGY TANKS: there are a total of 20 tanks, each adding 100HP to your total health.
MISSILE TANKS: there are a total of 48 tanks, each adding 5 missiles to your clip.
POWER BOMB TANKS: there are a total of 32 tanks, each adding 2 bombs to your total.

 

Missile Data

These handy weapons are found in the Data Room on the Main Deck. Holding down R allows Samus to fire them at unforunate individuals. The amount of Missiles Samus carries is shown at the top of the screen. Missiles can be regained by collecting Green X-Parasites. Missiles are used to break .

Super Missile Data

Acquired in PYR's Data Room, this downloadable Missile upgrade has three times the magnitude of an ordinary Missile.

Ice Missile Data

This elemental missile upgrade is found in ARC's Data Room, and can be used to freeze enemies and use them as platforms. It also means you can slow SA-X down.

Diffusion Missile Data

This powerful (though some would argue, useless) Missile upgrade is found in AQA's Data Room. It can be charged up by holding R, then when you fire, it lets out an elemental burst that spirals out to hit anything on screen. It has a few uses, but we'll leave you to find them out for yourself.

Beam Weapon

Samus's basic arm-mounted blaster weapon. Can be used to pen doors, kill enemies, and destroy some blocks. It is highly upgradeable.

Charge Beam Weapon

Acquired from a Core-X in SRX, holding down B will charge up your blaster and make it more owerful. If you spin jump into weak enemies while holding your charge, you may well hurt them. Charge is lost if you Morph Ball.

Wide Beam Weapon

Obtained from a Core-X in PYR, the Wide Beam increases the spread of your beam to 3 parallel shots. Enemies hit by more than one shot take more damage.

Plasma Beam Weapon

Acquired from the Plant Core-X in TRO, the Plasma Beam turns your blaster fire green and enables it to penetrate multiple enemies until it hits a solid wall. It is much more powerful than the normal Beam.

Wave Beam Weapon

Obtained by defeating the B.O.X. Security Robot in NOC, the Wave Beam shifts the wave pattern of your blaster and allows it to pass through solid objects such as walls and security gates.

Ice Beam Weapon

The SA-X uses a fully-powered version of Samus's Ice Beam. It can freeze Samus until the point where she acquires the Varia Suit. Be on the lookout!

Bomb Data

Bomb Data is downloaded from TRO's Data Room. They can only be used in Morph Ball, and they are also Samus's only method of defense and attack while she retains that form. They can blast apart small blocks. Samus's suit produces them automatically and she never runs out. Bombs are used to break .

Power Bomb Data

Downloadable from ARC's Data Room, Power Bombs are only carried in limitted supplys (this number can be increased by finding Power Bomb Attachments). Power Bombs are used from Morph Ball by holding R and tapping B, and produce an explosion that fills a one-screen diameter around the bomb. The explosion destroys all blocks that a normal bomb would destroy, plus blocks, and it reveals other types of blocks that can only be broken in other ways .

Fusion Suit

Samus begins her mission with the Fusion Suit, the remains of her surgically-removed Power Suit. It is suspected that because of the suit's close link with the X parasite, it's unique power to convert X parasites into energy and weapons provides Samus with a much better chance of survival. However, she is still very weak against Ice attacks due to the Metroid Vaccine injected into her on the B.S.L research vessel.

Varia Suit

The Varia Suit data is stolen from the NOC Data Room by a Core-X that somehow interfaces with the machinery that transfers data. After defeating the X, Samus suit changes colour and is upgraded to the Varia Suit. This protects Samus from extreme temperatures, such as that found in ARC and PYR, as well as protecting her from the Blue X. The suit does not protect her from immersion in lava, however.

Gravity Suit

Upon attaining the Gravity Suit from the boss Nightmare in ARC, Samus is able to move freely through aqueous environments. Water no longer hinders her jumping height of distance. The powers of the Gravity Suit are cumulative with the powers of the Varia Suit, plus they also enable her to survive immersion in lava. Even this suit will not protect her from the green sludge found in certain areas of the B.S.L Research Facility.

Power Suit

Samus does finally retrieve full Power Suit power, returning the suit to its former level of protection and abilities. This has no real effect in the mission apart from to change her appearance back to the more familiar colours of orange and red.

Morph Ball

One of Samus's latent abilities is to transform herself into a small ball. From this form she can drop Bombs and fit through small pipes that she wouldn't normally be able to squeeze through. She regains the ability after defeating the first boss on the Main Deck. In Metroid Fusion Samus will automatically roll into a ball if she pulls herself up onto a ledge too small to fit through otherwise.

Hi-Jump and Jump Ball

This power is regained after defeating the first boss in TRO. It enables you to jump much higher than normal, plus it allows you to jump whilst in Morph Ball.

Speed Booster

Gained after defeating Serris in AQA, the Speed Booster is automatically used if Samus can get a long run-up. It makes her run at awesome speeds and smash through special blocks. If you press DOWN while running at Super Speed, Samus will hold the charge for a second. If you then press LEFT, UP-LEFT, UP, UP-RIGHT, or RIGHT and the A button, Samus will SUPER DASH in that direction. This is an important move to master.

Space Jump

Gained by defeating the Spider-X in the Reactor Core of the Main Deck, the Space Jump enables you to somersault indefinitely in mid-air. This move supercedes the wall jump. It enables you, with proper timing, to reach higher places that you could jump with just the normal High Jump.

Screw Attack

The Boss that I call X-Ridley must be defeated in SRX to regain this power. It makes you practically invincible while Space Jumping by surrounding Samus with a shield of crackling energy. This power enables to to break through blocks. No normal enemy can withstand the power of the Screw Attack.

 

 

 

 

 

 

 

 
 
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