Feats



General Feats



Alertness
Please refer to the 3rd edition Players Handbook*

Ambidexterity
Please refer to the 3rd edition Players Handbook*

Armor Proficiency(Heavy)
Please refer to the 3rd edition Players Handbook*

Armor Proficiency(Light)
Please refer to the 3rd edition Players Handbook*

Armor Proficiency(Medium)
Please refer to the 3rd edition Players Handbook*

Blind-Fight
Please refer to the 3rd edition Players Handbook*

Brew Potion
Removed from Game

Cleave
Please refer to the 3rd edition Players Handbook*

Combat Casting
Rule Change: Your character gets a +3 bonus to the spell casting roll during and only during combat.

Combat Reflexes
Please refer to the 3rd edition Players Handbook*

Craft Magic Arms and Armor
Removed from game

Craft Rod
Removed from Game

Craft Staff
Removed from Game

Craft Wand
Removed from Game

Craft Wondrous Item
Removed from Game

Deflect Arrows
Please refer to the 3rd edition Players Handbook*

Dodge
Please refer to the 3rd edition Players Handbook*

Empower Spell
Rule Change: Prerequisites: Magic 16, Intelligence 14

Endurance
Rule Change: Prerequisites: Strength 13, Constitution 15

Enlarge Spell

Please refer to the 3rd edition Players Handbook*

Exotic Weapon Proficiency
Please refer to the 3rd edition Players Handbook*

Expertise
Please refer to the 3rd edition Players Handbook*

Extend Spell
Removed from Game

Extra Turning
Removed from Game

Far Shot
Removed from Game

Great Cleave
Please refer to the 3rd edition Players Handbook*

Great Fortitude
Rule Change: Prerequisites: Constitution 15

Heighten Spell
Removed from game

Improved Bull Rush
Please refer to the 3rd edition Players Handbook*

Improved Critical
Please refer to the 3rd edition Players Handbook*

Improved Disarm
Please refer to the 3rd edition Players Handbook*

Improved Initiative
Rule Change: Benefit: Your character gets a +3 bonus on initiative checks.

Improved Trip
Please refer to the 3rd edition Players Handbook*

Improved Two-Weapon Fighting
Please refer to the 3rd edition Players Handbook*

Improved Unarmed Strike
Please refer to the 3rd edition Players Handbook*

Iron Will
Rule Change: Prerequisites: Wisdom 15

Leadership
Please refer to the 3rd edition Dungeon Masters Guide*

Lightning Reflexes
Please refer to the 3rd edition Players Handbook*

Martial Weapon Proficiency
Please refer to the 3rd edition Players Handbook*

Maximize Spell
Removed from Game

Mobility
Please refer to the 3rd edition Players Handbook*

Mounted Archery
Please refer to the 3rd edition Players Handbook*

Mounted Combat
Please refer to the 3rd edition Players Handbook*

Point Blank Shot
Please refer to the 3rd edition Players Handbook*

Power Attack
Rule Change: Prerequisites: Strength 14

Precise Shot
Please refer to the 3rd edition Players Handbook*

Quick Draw
Rule Change: Prerequisites: Dexterity 16, you don't need to have the base attack bonus of +1 or higher

Quicken Spell
Removed from Game

Rapid Shot
Removed from Game

Ride-by Attack
Please refer to the 3rd edition Players Handbook*

Run
Please refer to the 3rd edition Players Handbook*

Scribe Scroll
Removed from Game

Shield Proficiency
Please refer to the 3rd edition Players Handbook*

Shot on the Run
Please refer to the 3rd edition Players Handbook*

Silent Spell
Removed from Game

Simple Weapon Proficiency
Please refer to the 3rd edition Players Handbook*

Skill Focus
Please refer to the 3rd edition Players Handbook*

Spell Focus
Remove from Game

Spell Mastery
Removed from Game

Spell Penetration
Removed from Game

Spirited Charge
Please refer to the 3rd edition Players Handbook*

Spring Attack
Please refer to the 3rd edition Players Handbook*

Still Spell
Removed from Game



More Coming Soon!!

*Click the Fantasy Supplement Link if you don't have the 3rd edition Players Handbook





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