Abilities



Strength
Please refer to the D&D 3rd edition Players Handbook*

Dexterity
Please refer to the D&D 3rd edition Players Handbook*

Constitution
Rule Change: Concentration checks. This skill is not important to most spellcasters, however it is very important for psionic magic.

Intelligence
Rule Change: Wizards do not gain bonus spells do to intelligence, however it does effect how many can be memorized.
Psionics gain Psi points based on their intelligence scores.

Wisdom
Rule Change: Clerics, druids, paladins, rangers, etc. do not gain spells based on their wisdom scores. This is now taken care of by a devotional system.

Charisma
Rule Change: Charisma no longer affects the turning of the undead. This is now taken care of by a devotional system.

Magic
New Ability: This roll is only made if you chose the "starting feat" Blessing of Magic. Without that feat your Magic score will always be 0. Magic measures your characters inner ability to cast and control magic. Its important for all magic users with the exception of Psions. It determines the percent chance of whether your spell will be sucessful, and how powerful the spell will be.
You apply your character's Magic modifier to:

::Magic use rolls
::Certain spells for damage/healing/etc.
::backfire checks
::counterspell checks

Average Magic Scores
0-(nil)
1-(-5)
2-(-4)
3-(-4)
4/5-(-3)
6/7-(-2)
8/9-(-1)
10/11-(0)
12/13-(1)
14/15-(2)
16/17-(3)
18/19-(4)
20/21-(5)
22/23-(6)





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